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GAME DESIGNER AND GAME PROGRAMMER

SAI MANGIPUDI

GitHub: https://github.com/TheGeekSKM

YouTube: https://www.youtube.com/channel/UCPQwDJSudZp-hSgeuAkCTew

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I'm a Texas based Video Game Programmer and Designer that specializes in programming, mechanic  design, as well as more creative elements such as narrative design. I have experience in Java, C#, C++, and Python (although I prefer C#)

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I also have proficient experience as a Lighting Artist, Digital Cinematography, Environment Artist, Compositing Artist, VFX Artist, and Video Editor.

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My Current Work

Death Bloom | PC/Gamepad | Date Released: 05/03/2023 |

Unreal Game Engine

Current Games I've Made:

Death Bloom: Arveado's Final Chapter

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Death Bloom: Arveado’s Final Chapter

AI Programmer | UX/UI Programmer | Tools Development

This was my most recent project. I worked in conjunction with the University of Texas at Dallas' Games Production Laboratory as the Artificial Intelligence Programmer. Although, I did have to reach my hand into UI Programming and Tools Development due to time constraints.

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During this project I learned a fundamental concept of AI: Only make the AI as intelligent as you need it to be. During production, I would constantly run into issues of the AI enemy behaving far too intelligently for players to successfully evade it. Most of my programming was spent removing features from the AI rather than adding features.

© 2022 BY SAI MANGIPUDI. PROUDLY CREATED WITH WIX.COM

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